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| const ctx = document.getElementById('canvas') const gl = ctx.getContext('webgl')
const VERTEX_SHADER_SOURCE = ` // 必须要存在 main 函数 void main() { // 要绘制的点的坐标 gl_Position = vec4(0.0,0.0,0.0,1.0); // 点的大小 gl_PointSize = 30.0; } `;
const FRAGMENT_SHADER_SOURCE = ` void main() { gl_FragColor = vec4(1.0,0.0,0.0,1.0); } `;
function initShader(gl, VERTEX_SHADER_SOURCE, FRAGMENT_SHADER_SOURCE) { const vertexShader = gl.createShader(gl.VERTEX_SHADER); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(vertexShader, VERTEX_SHADER_SOURCE)
gl.shaderSource(fragmentShader, FRAGMENT_SHADER_SOURCE)
gl.compileShader(vertexShader) gl.compileShader(fragmentShader)
const program = gl.createProgram(); gl.attachShader(program, vertexShader) gl.attachShader(program, fragmentShader) gl.linkProgram(program) gl.useProgram(program) return program; } const program = initShader(gl, VERTEX_SHADER_SOURCE, FRAGMENT_SHADER_SOURCE)
gl.drawArrays(gl.POINTS, 0, 1); gl.drawArrays(gl.LINES, 0, 1); gl.drawArrays(gl.TRIANGLES, 0, 1);
gl.drawArrays(gl.POINTS, 0, 1); gl.drawArrays(gl.LINES, 1, 2);
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